![Global option to automatically "Generate Collision" of all meshes of a scene when importing a 3D scene · Issue #5955 · godotengine/godot-proposals · GitHub Global option to automatically "Generate Collision" of all meshes of a scene when importing a 3D scene · Issue #5955 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/248383/208297819-8128b045-8bf1-476d-9029-c4eba7f5cb10.png)
Global option to automatically "Generate Collision" of all meshes of a scene when importing a 3D scene · Issue #5955 · godotengine/godot-proposals · GitHub
![Godot 4.0, 1 million particles with collision and a custom mesh particle (sadly a fixed percentage of them does never collide) : r/godot Godot 4.0, 1 million particles with collision and a custom mesh particle (sadly a fixed percentage of them does never collide) : r/godot](https://external-preview.redd.it/godot-4-0-1-million-particles-with-collision-and-a-custom-v0-7HirLIWFCoqzZrdJDY9WzFkAQXO3NrmE9cmtJMFX64s.png?format=pjpg&auto=webp&s=fec4de404fd55cda9dff15deeb6e36c96c567f4a)
Godot 4.0, 1 million particles with collision and a custom mesh particle (sadly a fixed percentage of them does never collide) : r/godot
![how to have collision polygon 2d follow the shape of polygon2d mesh deformation? - Godot Community Forums how to have collision polygon 2d follow the shape of polygon2d mesh deformation? - Godot Community Forums](https://i.imgur.com/zHKHw2m.png)