![We customized the editor to help build parallel worlds for our dimension-hopping puzzle game. Two scene views with synchronized cameras, plus a bunch of visualization gizmos. Made level design a snap! Extended We customized the editor to help build parallel worlds for our dimension-hopping puzzle game. Two scene views with synchronized cameras, plus a bunch of visualization gizmos. Made level design a snap! Extended](https://external-preview.redd.it/3Ra757SMyKr-ieVY_K-cR7BqbxUYQQpqowhPdrGXASY.png?format=pjpg&auto=webp&s=9e7dd98dc1762e383f93d2a7cb9e73b513fa417f)
We customized the editor to help build parallel worlds for our dimension-hopping puzzle game. Two scene views with synchronized cameras, plus a bunch of visualization gizmos. Made level design a snap! Extended
![PDF] A case study of expressively constrainable level design automation tools for a puzzle game | Semantic Scholar PDF] A case study of expressively constrainable level design automation tools for a puzzle game | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/ef43b67e2124d6a6334b3b3c64cc3fe1a83caa7e/3-Figure1-1.png)
PDF] A case study of expressively constrainable level design automation tools for a puzzle game | Semantic Scholar
![تويتر \ Poly Vita - Wishlist on Steam! على تويتر: "Working on a new level! Follow for updates! #gamedev #unity3d #screenshotsaturday #gamedesign # leveldesign #madewithunity #gamedeveloper #indiegamedev #indiegame #puzzle #isometric https://t.co/n3J3TLHMPe" تويتر \ Poly Vita - Wishlist on Steam! على تويتر: "Working on a new level! Follow for updates! #gamedev #unity3d #screenshotsaturday #gamedesign # leveldesign #madewithunity #gamedeveloper #indiegamedev #indiegame #puzzle #isometric https://t.co/n3J3TLHMPe"](https://pbs.twimg.com/media/Ea95ipKWsA4GKWQ.jpg)