unreal engine4 - LineTraceSingleByChannel(HitResult, Start, End, ECollisionChannel::ECC_Visibility) does not hit character mesh and other static meshes - Stack Overflow
blender - Mesh not reflecting light in unreal engine - Stack Overflow
How to stop light from going through walls (hard to explain, images help) : r/unrealengine
translucent meshes too bright - Rendering - Epic Developer Community Forums
Interactive Mesh Processing with libigl in Unreal Engine 4.24 — gradientspace